Can’t remember where I sniped this game. Most likely Mashi’s Tumblog as it seems everything Renard related goes through her Tumblr. But this game is pretty f’in addictive! The little About page in the game claims he attempted to make a Retro-Modern Arcade game. Mission fucking accomplished buddy. But the game lacks the last bit of polish. For one, and the one thing that makes me wanna bop Renard on the head, no Hi-Score saving. Cmon man, you make an Arcade game, it NEEDS to AT LEAST save the Hi-Score at the top of the screen or at the start. A scoreboard would also be nice, but for the most part, an Arcade game’s gotta have the Hi-Score displayed somewhere near your current score. That’s tradition man! Gotta have that!
Main grip aside, this would also be fantastic with the ability to toss in your own music that the game could randomly pick from and shuffle through. The current selection is fine, but there’s not much there and the ability to put in your favorite music would be pretty while dashing through bullet storms (FLY AWAY NOW! FLY AWAY NOW! FLY AWAAAAAY!).
Another problem is the pause button. Not a big problem since Arcade games aren’t really meant to be paused, but at least make it a button command. In a game governed by mouse clicks, having to go up and click a button kinda leaves completely vulnerable to assault and can leave you fucked if go to pause during heavy fire. Again, not a main issue, but still could be easily fixed.
And my final point isn’t really a problem so much as a suggestion. I think that gems should be worth more the closer they are to the boss, considering the enormous risk of getting close to it. My idea is that about vertically the bottom half the screen should be normal point value, than as the gems get place higher up, the point value should be increased based on distance towards the boss. That’d make going out of your safety zone for gems a lot more rewarding and worth it. And to spice it up even more, the reward for getting gems near the boss could increase as the boss increased in difficulty. It’s all about making getting near the boss worth it!
Those things aside, this game is still pretty damn good for being made in 4 hours as the in-game About page claims, and I keep finding myself busting this open on random occasions of boredom. It’s disgustingly addictive and tough, as an Arcade game should be. I’d like to see this get a little more polish though.